Difference between revisions of "Instruction Set/shiftruf"

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{{DISPLAYTITLE:shiftruf}}
 
{{DISPLAYTITLE:shiftruf}}
<div style="font-size:80%;line-height:90%;margin-bottom:2em">[[Speculation|realizing]]&nbsp;&nbsp;[[Encoding|exu stream]]&nbsp;&nbsp;[[Decode|exu block]]&nbsp;&nbsp;[[Phasing|compute phase]]&nbsp;&nbsp; operation&nbsp;&nbsp; [[Domains|in the unsigned fixed point value domain]]&nbsp;&nbsp; [[Condition Code|that produces condition codes]] [[Rounding|and rounds use current dynamic rounding mode]]<br />
+
<div style="font-size:80%;line-height:90%;margin-bottom:2em">[[Speculation|speculable]]&nbsp;&nbsp;[[Encoding|exu stream]]&nbsp;&nbsp;[[Decode|exu block]]&nbsp;&nbsp;[[Phasing|compute phase]]&nbsp;&nbsp; operation&nbsp;&nbsp; [[Domains|in the unsigned fixed point value domain]]&nbsp;&nbsp; [[Condition Code|that produces condition codes]] [[Rounding|and rounds use current dynamic rounding mode]]<br />
 
'''native on:''' [[Cores|all]]<br />
 
'''native on:''' [[Cores|all]]<br />
 
</div>
 
</div>
  
bitwise shift
+
Unsigned fixed point shift right. Current dynamic rounding.
 +
When shifting fixed point values to the right the least significant bit can be treated differently according to the same different rounding strategies that apply to floating point values as well.
 +
 
 
----
 
----
 
<code style="font-size:130%"><b style="color:#050">shiftruf</b>(<span style="color:#009">[[Domains#uf|uf]]</span> <span title="belt operand from ops window">x</span>, <i><span style="color:#009">[[Immediates#bit|bit]]</span> <span title="bit number">bits</span></i>) &#8594; [[Domains#uf|uf]] r<sub>0</sub></code>
 
<code style="font-size:130%"><b style="color:#050">shiftruf</b>(<span style="color:#009">[[Domains#uf|uf]]</span> <span title="belt operand from ops window">x</span>, <i><span style="color:#009">[[Immediates#bit|bit]]</span> <span title="bit number">bits</span></i>) &#8594; [[Domains#uf|uf]] r<sub>0</sub></code>
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! [[Cores|Core]] || [[Slot|In Slots]]|| [[Latency|Latencies]]
 
! [[Cores|Core]] || [[Slot|In Slots]]|| [[Latency|Latencies]]
 
|-
 
|-
| [[Cores/Tin/Encoding#shiftruf|Tin]] || E0 || b,b:b=1 b,h:b=1 b,w:b=1 b,d:b=1 b,q:b=1 bv,bv:bv=1 h,b:h=1 h,h:h=1 h,w:h=1 h,d:h=1 h,q:h=1 hv,hv:hv=1 w,b:w=1 w,h:w=1 w,w:w=1 w,d:w=1 w,q:w=1 wv,wv:wv=1 d,b:d=2 d,h:d=2 d,w:d=2 d,d:d=2 d,q:d=2 dv,dv:dv=2 q,b:q=2 q,h:q=2 q,w:q=2 q,d:q=2 q,q:q=2 qv,qv:qv=2
+
| [[Cores/Tin/Encoding#shiftruf|Tin]] || E0 ||  
|-
+
| [[Cores/Copper/Encoding#shiftruf|Copper]] || E0 || b,b:b=1 b,h:b=1 b,w:b=1 b,d:b=1 b,q:b=1 bv,bv:bv=1 h,b:h=1 h,h:h=1 h,w:h=1 h,d:h=1 h,q:h=1 hv,hv:hv=1 w,b:w=1 w,h:w=1 w,w:w=1 w,d:w=1 w,q:w=1 wv,wv:wv=1 d,b:d=2 d,h:d=2 d,w:d=2 d,d:d=2 d,q:d=2 dv,dv:dv=2 q,b:q=2 q,h:q=2 q,w:q=2 q,d:q=2 q,q:q=2 qv,qv:qv=2
+
|-
+
| [[Cores/Silver/Encoding#shiftruf|Silver]] || E0 E1 || b,b:b=1 b,h:b=1 b,w:b=1 b,d:b=1 b,q:b=1 bv,bv:bv=1 h,b:h=1 h,h:h=1 h,w:h=1 h,d:h=1 h,q:h=1 hv,hv:hv=1 w,b:w=1 w,h:w=1 w,w:w=1 w,d:w=1 w,q:w=1 wv,wv:wv=1 d,b:d=2 d,h:d=2 d,w:d=2 d,d:d=2 d,q:d=2 dv,dv:dv=2 q,b:q=2 q,h:q=2 q,w:q=2 q,d:q=2 q,q:q=2 qv,qv:qv=2
+
 
|-
 
|-
| [[Cores/Gold/Encoding#shiftruf|Gold]] || E0 E1 || b,b:b=1 b,h:b=1 b,w:b=1 b,d:b=1 b,q:b=1 bv,bv:bv=1 h,b:h=1 h,h:h=1 h,w:h=1 h,d:h=1 h,q:h=1 hv,hv:hv=1 w,b:w=1 w,h:w=1 w,w:w=1 w,d:w=1 w,q:w=1 wv,wv:wv=1 d,b:d=2 d,h:d=2 d,w:d=2 d,d:d=2 d,q:d=2 dv,dv:dv=2 q,b:q=2 q,h:q=2 q,w:q=2 q,d:q=2 q,q:q=2 qv,qv:qv=2
+
| [[Cores/Copper/Encoding#shiftruf|Copper]] || E0 ||  
 
|-
 
|-
| [[Cores/Decimal8/Encoding#shiftruf|Decimal8]] || E0 E1 || b,b:b=1 b,h:b=1 b,w:b=1 b,d:b=1 b,q:b=1 bv,bv:bv=1 h,b:h=1 h,h:h=1 h,w:h=1 h,d:h=1 h,q:h=1 hv,hv:hv=1 w,b:w=1 w,h:w=1 w,w:w=1 w,d:w=1 w,q:w=1 wv,wv:wv=1 d,b:d=2 d,h:d=2 d,w:d=2 d,d:d=2 d,q:d=2 dv,dv:dv=2 q,b:q=2 q,h:q=2 q,w:q=2 q,d:q=2 q,q:q=2 qv,qv:qv=2
+
| [[Cores/Silver/Encoding#shiftruf|Silver]] || E0 E1 ||  
 
|-
 
|-
| [[Cores/Decimal16/Encoding#shiftruf|Decimal16]] || E0 E1 || b,b:b=1 b,h:b=1 b,w:b=1 b,d:b=1 b,q:b=1 bv,bv:bv=1 h,b:h=1 h,h:h=1 h,w:h=1 h,d:h=1 h,q:h=1 hv,hv:hv=1 w,b:w=1 w,h:w=1 w,w:w=1 w,d:w=1 w,q:w=1 wv,wv:wv=1 d,b:d=2 d,h:d=2 d,w:d=2 d,d:d=2 d,q:d=2 dv,dv:dv=2 q,b:q=2 q,h:q=2 q,w:q=2 q,d:q=2 q,q:q=2 qv,qv:qv=2
+
| [[Cores/Gold/Encoding#shiftruf|Gold]] || E0 ||  
 
|}
 
|}
  
  
 
[[Instruction_Set|Instruction Set, alphabetical]], [[Instruction Set by Category]], [http://millcomputing.com/instructions.html?collapse=7#ops Instruction Set, sortable, filterable]
 
[[Instruction_Set|Instruction Set, alphabetical]], [[Instruction Set by Category]], [http://millcomputing.com/instructions.html?collapse=7#ops Instruction Set, sortable, filterable]

Latest revision as of 13:58, 23 February 2021

speculable  exu stream  exu block  compute phase   operation   in the unsigned fixed point value domain   that produces condition codes and rounds use current dynamic rounding mode

native on: all

Unsigned fixed point shift right. Current dynamic rounding. When shifting fixed point values to the right the least significant bit can be treated differently according to the same different rounding strategies that apply to floating point values as well.


shiftruf(uf x, bit bits) → uf r0

operands: like Shift [xi:x]


Core In Slots Latencies
Tin E0
Copper E0
Silver E0 E1
Gold E0


Instruction Set, alphabetical, Instruction Set by Category, Instruction Set, sortable, filterable