Difference between revisions of "Instruction Set/fmaffz"

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{{DISPLAYTITLE:fmaffz}}
 
{{DISPLAYTITLE:fmaffz}}
<div style="font-size:80%;line-height:90%;margin-bottom:2em">[[Speculation|realizing]]&nbsp;&nbsp;[[Encoding|exu stream]]&nbsp;&nbsp;[[Decode|exu block]]&nbsp;&nbsp;[[Phasing|compute phase]]&nbsp;&nbsp; operation&nbsp;&nbsp; [[Domains|in the binary floating point value domain]]&nbsp;&nbsp;<br />
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<div style="font-size:80%;line-height:90%;margin-bottom:2em">[[Speculation|realizing]]&nbsp;&nbsp;[[Encoding|exu stream]]&nbsp;&nbsp;[[Decode|exu block]]&nbsp;&nbsp;[[Phasing|compute phase]]&nbsp;&nbsp; operation&nbsp;&nbsp; [[Domains|in the binary floating point value domain]]&nbsp;&nbsp; [[Rounding|and rounds to nearest, ties away from zero]]<br />
 
'''native on:''' [[Cores/Silver|Silver]] [[Cores/Gold|Gold]] <br />
 
'''native on:''' [[Cores/Silver|Silver]] [[Cores/Gold|Gold]] <br />
 
</div>
 
</div>
  
fused multiply-add or -add/subtract
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Binary floating point fused multiply-add.
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As usual for those, it yields a higher precision than doing it separately, and is faster too.
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Rounds away from zero.
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----
 
----
 
<code style="font-size:130%"><b style="color:#050">fmaffz</b>(<span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops window">x</span>, <span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops window">y</span>, <span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops  
 
<code style="font-size:130%"><b style="color:#050">fmaffz</b>(<span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops window">x</span>, <span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops window">y</span>, <span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops  
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<div style="font-size:80%;line-height:90%;margin-bottom:2em">'''operands:''' [[Operands#likeAddf|like Addf [ff:f]]]
 
<div style="font-size:80%;line-height:90%;margin-bottom:2em">'''operands:''' [[Operands#likeAddf|like Addf [ff:f]]]
 
</div>
 
</div>
<br />
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Returns x*y+z on the belt.<br />
  
 
'''encoding:'''  
 
'''encoding:'''  
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<div style="font-size:80%;line-height:90%;margin-bottom:2em">'''operands:''' [[Operands#likeFmasf|like Fmasf [ff:f]]]
 
<div style="font-size:80%;line-height:90%;margin-bottom:2em">'''operands:''' [[Operands#likeFmasf|like Fmasf [ff:f]]]
 
</div>
 
</div>
<br />
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This is a fused multiply-add-subtract. An excellent way to make full use of all [[Functional Unit]]s in the 2 [[Slot]]s.<br />
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r<sub>0</sub> is x*y+z*w<br />
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r<sub>1</sub> is x*y-z*w<br /><br />
  
 
'''encoding:'''  
 
'''encoding:'''  

Revision as of 18:50, 20 December 2014

realizing  exu stream  exu block  compute phase   operation   in the binary floating point value domain   and rounds to nearest, ties away from zero

native on: Silver Gold

Binary floating point fused multiply-add. As usual for those, it yields a higher precision than doing it separately, and is faster too. Rounds away from zero.


fmaffz(f x, f y, f z) → f r0

operands: like Addf [ff:f]

Returns x*y+z on the belt.

encoding: fmaffz(f x) , exuArgs(op arg0, op arg1)

Core In Slots Latencies
Silver E0 E1 w,w:w=6 wv,wv:wv=6 d,d:d=7 dv,dv:dv=7 q,q:q=8 qv,qv:qv=8
Gold E0 E1 E2 E3 w,w:w=6 wv,wv:wv=6 d,d:d=7 dv,dv:dv=7 q,q:q=8 qv,qv:qv=8

fmaffz(f x, f y, f z, f w) → f r0, f r1

operands: like Fmasf [ff:f]

This is a fused multiply-add-subtract. An excellent way to make full use of all Functional Units in the 2 Slots.
r0 is x*y+z*w
r1 is x*y-z*w

encoding: fmaffz(f x, f y) , exuArgs(op arg0, op arg1)

Core In Slots Latencies
Silver E0 w,w:w,w=6,6 wv,wv:wv,wv=6,6 d,d:d,d=7,7 dv,dv:dv,dv=7,7 q,q:q,q=8,8 qv,qv:qv,qv=8,8
Gold E0 E2 w,w:w,w=6,6 wv,wv:wv,wv=6,6 d,d:d,d=7,7 dv,dv:dv,dv=7,7 q,q:q,q=8,8 qv,qv:qv,qv=8,8


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