Difference between revisions of "Instruction Set/rdivf"
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{{DISPLAYTITLE:rdivf}} | {{DISPLAYTITLE:rdivf}} | ||
− | <div style="font-size:80%;line-height:90%;margin-bottom:2em">[[Speculation| | + | <div style="font-size:80%;line-height:90%;margin-bottom:2em">[[Speculation|speculable]] [[Encoding|exu stream]] [[Decode|exu block]] [[Phasing|compute phase]] operation [[Domains|in the binary floating point value domain]] <br /> |
'''native on:''' [[Cores/Silver|Silver]] [[Cores/Gold|Gold]] <br /> | '''native on:''' [[Cores/Silver|Silver]] [[Cores/Gold|Gold]] <br /> | ||
</div> | </div> | ||
− | reciprocal | + | Binary float reciprocal dividide. |
+ | i.e. the result is 1/x. | ||
+ | |||
+ | This operation doesn't need rounding since no precision is lost. | ||
+ | |||
---- | ---- | ||
<code style="font-size:130%"><b style="color:#050">rdivf</b>(<span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops window">x</span>) → [[Domains#f|f]] r<sub>0</sub></code> | <code style="font-size:130%"><b style="color:#050">rdivf</b>(<span style="color:#009">[[Domains#f|f]]</span> <span title="belt operand from ops window">x</span>) → [[Domains#f|f]] r<sub>0</sub></code> |
Latest revision as of 09:30, 9 February 2015
Binary float reciprocal dividide. i.e. the result is 1/x.
This operation doesn't need rounding since no precision is lost.
operands: like Addf [ff:f]
Core | In Slots | Latencies |
---|---|---|
Silver | E0 E1 | w:w=3 wv:wv=3 d:d=4 dv:dv=4 q:q=5 qv:qv=5 |
Gold | E0 E1 E2 E3 | w:w=3 wv:wv=3 d:d=4 dv:dv=4 q:q=5 qv:qv=5 |
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